1.
 Taking advantage of civilization stereotypes: Most players are rather 
stubborn in that they will focus on one strategy and will not stop, you 
must use this to your advantage. Usually the opponent will be this 
stubborn when he/she realizes that you are a civ that specializes in a 
certain line of units(Viking: Infantry, Persians: Cavalry, etc.) He/she 
will mainly only use the counter to the unit that he/she expects you to 
employ in battles(Persian: Pikemen, Viking: Archers), so you already 
know what he/she will build. What you need to do is build a complete 
opposite to the units that your opponent expects you to use(Viking: 
Heavy Cavalry, Mongol: Heavy Infantry). Usually the opposite to the 
stereotypical unit is the counter to the counter of the steriotypical 
unit, so you will easily destroy your enemy's army.
Although
 powerful if pulled off, using this strategy is rather risky, because 
your opponent may anticipate your strategy and build the counter to the 
radical unit that you are planning of creating.
2.
 When approaching your enemy, set your army to staggered formation: 
Along with protecting yourself from scorpion and magnonel fire, when 
your army is in staggered formation, it looks much larger than it really
 is. When you have large units like cavalry, the army's size is 
exaggerated even more. The use of your looking larger than it really is,
 is that your enemy might get frightened and may run away. Even if they 
do fight, they may be in a frenzy to fight off your army, which means 
that the amount of extra troops that your enemy might train could 
severly slow down his/her economy.
3.
 Attack your enemy on two fronts: (Note: This strategy is best used with
 an ally, so you will not have to switch from one part of the map to 
another.) Accumulate 2 armies, and situate them on either side of an 
enemy. First attack with one army, and when a large portion of your 
enemy's army is defending against your first army, attack with your 
second army. Most likely, your enemy will have sent all of his/her army 
to the other side of his/her territory, so one half will be nearly 
completely unguarded. This will make it much easier for your second army
 to break into the city. Eventually, your enemy will be forced to send 
his/her army to defend against your second army, allowing your 1st army 
to break through the city much easier. Just with the time your enemy's 
army takes to get across his/her territory will make it much easier for 
you, but it may also greatly confuse your enemy, giving you even more 
time.
4. Distract your enemy from
 his/her economy: This strategy is rather useful in the start of the 
game, using your scout. Although it takes a bit of micromanagement, you 
can use gather points on your town center, in order to save you some 
time. Using the scout, attack one of your opponent's villager. If it 
attacks, run away. Most likely, your enemy will have to send villagers 
out to kill your scout, in order to stop your harassments. Because he 
will be focused on your scout, some of his villagers may be idle. 
Another economic problem that the enemy will have is that the villagers 
that are trying to kill your scout cavalry will not be gathering 
resources. 
5. Houses look like 
unpacking trebuchets: When you have reached the imperial age, you will 
have access to trebuchets. Just that fact will frighten your enemy. When
 your army has reached the outside of your city, lay down several 
houses, but don't build them. By some strange quirk, unbuilt houses look
 like trebuchets unpacking. In a frenzy, your enemy will send Cavalry, 
so kill them with pikemen. With the enemy's cavalry decimated for, pull 
out your real trebuchets, as it will be easier to hack away at the 
defenses. If you are lucky, your enemy will think that your real 
unpacking trebuchets are houses, so he/she might not attack. If he/she 
does attack, simply defend with your army. This strategy will save you 
some time, which is vital for RTS games.
6.
 Villagers can be very power vs. buildings: In the Imperial Age, 
research sappers, which will give your villagers a +15 attack vs. 
buildings. Keeping them fairly guarded, these sappers can demolish 
building rather quickly. If your enemy is generally an "angry" player, 
the fact that lowly villagers are razing his/her city may infuriate 
him/her, making him/her think less clearly. Although this doesn't always
 work, it works well when it does.
7.
 Verbally confuse your enemy: This is the "strangest" of these 
strategies, but it works rather well. There is several ways to confuse 
an enemy, be it saying gibberish, etc. If you say something like "Am I you for me seven turtle",
 your enemy might be confused greatly, there is no need for me to say 
why. You can also tell your enemy what you are "planning" to do. This 
will get your enemy to think if you are insane to tell him your 
strategy, and if what you said is true. Because he/she will be thinking 
about what you are going to do, his/her economy and military might slow 
down.
8. Distract your enemy with
 buildings: If your enemy is about to attack you on land, quickly build 
several cheap, relatively strong but quickly built buildings, such as 
houses, all over the area of land between your enemy and you. When your 
enemy reaches your "distraction" buildings, most likely he/she will 
attack them, moving from building to building destroying them. (Be sure 
not to have 1 type of building, because your enemy might figure out your
 strategy.) Since the enemy has been busy razing your buildings, you 
will have saved time to strengthen your defenses and reinforced your 
army. Another good use for the "distraction" buildings, is that they can
 "tell" you how far away your enemy's army is, and what the army is 
comprised of, which allows you to defend much easier, telling you the 
counters of their army.
No comments:
Post a Comment