Goths civilization:
Getting pierced by the arrows of long bowman? wanna get rid of them? Here is the best anti unit for them , the mighty "Huskarals".The Gothic unique unit with high pierce armor can slaughter the long bowman and other archers by their attack bonus against them and they are immune even to the castle arrows. The unique technology of the Goths "ANARCHY" enables us to create Huskarals in Barracks. Unlike the other civilizations Goths have two unique technologies, the other one is "perfusion".This helps us to create barrack units 50% faster.
No rush civilization:
Goths is basically an infantry civilization.The infantry costs will get cheaper when we upgrade to every age.While playing No rush games Goths are one of the best civilizations to prefer. The team bonus of Goths makes the barracks to work 20% faster. The "perfusion" research makes the barracks to work 50 % faster and the consricption research in castle helps the military units to create even faster. Thus in No Rush games the barrack units of Goths are created in lighting speed to destroy the enemy. If you are running out of Gold create Halberdiers in large mass to destroy the enemy . Since infantries are cheaper,we can create even more army and when we reach Imperial age , the Goths has extra 10 population. Hence in late Games we can make the enemy bleed by using Goths civilization.
The mixture of army:
The Goths Barrack units mixture can tackle mostly all the units in the game
1) Goths Halberdier can take down all the mounted units except Cataphract.
2) Goths Champions can destroy all the buildings and in addition Goths' infantry have +1 attack vs buildings.
3) Goths Huskarals can kill all the archers.
The mighty Goths infantry army can only be stopped by the fully upgraded cataphract and The japanese Samurai with the help of siege units like scorpion and mangonals.
Getting pierced by the arrows of long bowman? wanna get rid of them? Here is the best anti unit for them , the mighty "Huskarals".The Gothic unique unit with high pierce armor can slaughter the long bowman and other archers by their attack bonus against them and they are immune even to the castle arrows. The unique technology of the Goths "ANARCHY" enables us to create Huskarals in Barracks. Unlike the other civilizations Goths have two unique technologies, the other one is "perfusion".This helps us to create barrack units 50% faster.
No rush civilization:
Goths is basically an infantry civilization.The infantry costs will get cheaper when we upgrade to every age.While playing No rush games Goths are one of the best civilizations to prefer. The team bonus of Goths makes the barracks to work 20% faster. The "perfusion" research makes the barracks to work 50 % faster and the consricption research in castle helps the military units to create even faster. Thus in No Rush games the barrack units of Goths are created in lighting speed to destroy the enemy. If you are running out of Gold create Halberdiers in large mass to destroy the enemy . Since infantries are cheaper,we can create even more army and when we reach Imperial age , the Goths has extra 10 population. Hence in late Games we can make the enemy bleed by using Goths civilization.
The mixture of army:
The Goths Barrack units mixture can tackle mostly all the units in the game
1) Goths Halberdier can take down all the mounted units except Cataphract.
2) Goths Champions can destroy all the buildings and in addition Goths' infantry have +1 attack vs buildings.
3) Goths Huskarals can kill all the archers.
The mighty Goths infantry army can only be stopped by the fully upgraded cataphract and The japanese Samurai with the help of siege units like scorpion and mangonals.